My hat works! It even has paintable sections! You can view it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=150105280
My hat works! It even has paintable sections! You can view it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=150105280
I have been asked to do a wedding invite for some good friends! I have done loads of different concepts but finally hit upon playing upon their surnames, so without giving too much away, here’s the final result:
Well its been a LOT of work, but its in first pass!
As you can see, it’s a bit offset and the diffuse isn’t working properly, so stay tuned.
It’s bannertime, for the e-shop. I made a new JD that has an animating breathe cycle and is rim-lit. If you blow in to the mic, he spins! It was a real pain to get this on device because Nintendoware doesn’t have a whole lot of documentation and it has very strict limits to bones, weighting and stuff like that. JD in 3D though!
Hi guys, sorry for the late update, I’ve been super busy at work and life. Oh and I also decided to try my hand at making a TF2 hat! I thought I’d go with something easy first, a Norman Helmet for the demoman. More soon.
JD will need a bottom screen for the 3DS. Here is my design for the bottom along with some mockups of how it should parallax scroll.
Above is the UI I have designed too to show menu, replay and play. It also shows how many stars you have.
Looks like we’re going to get JD on the 3DS! How exciting is that?
More soon
I forgot one! The spike tile. I adapted this from the new tile sheet so it should blend in quite nicely. Don’t walk over it though!