Sorry for the gap between updates, I’ve been super busy!
I really wasn’t happy with my last update, the topology doesn’t flow well and Zbrush was far too slow, so I tried Wrapit which seems to be pretty good! I still feel like I’m modelling the old way with polys though, so I might try out 4r4’s qrmesher if I get the chance.
The hair will be covered in alpha-planes when I texture as there isn’t much point until then! He comes in so far at 2396 tris but it’s unoptimised so expect that to change.
Much more soon.