A New (February..) and a new start!

Hi all sorry for the lack of post for a month, I’ve been extremely busy going outside and that! But not just outside, I have been working on new art!

I decided that my 2d sprites seriously need updating and transforming in to something much more practical and malleable. Mobile art has to be changeable all the time and 2d sprites can be very rigid. So why not make them in 3d and use rendering settings to make them look 2d!

So out with the old:

jd_old

And In with the new:

jd_run

jd_run

 

More soon!

 

Traditional Media kind-of!

For Christmas presents I decided to paint some pennies with acrylic for everyone. I did ten in total and got them framed, taking reference from art I think they’d like. You might spot some you know!

I had to get a magnifying glass with a crocodile clip and the smallest brush I could find. As always, click for big:

coins

coins

coin_framed

coin_framed

Last update of 2012!

Well the Mayans didn’t kill us all off which is good for us Max users. Sorry for the lack of update in a whole month, it’s been Christmas!

I’ve managed to get a fair bit done this week though, texturing the hands, jeans, vest and lunchbox as well as starting on the lifevest and bag. I’ve decided to simplify the colours a lot and stick to solid regions of colours, although the bag colour is not final at all. I think I need to experiment and see what works best!

Also I’m going to tackle the hair soon because it really needs doing. And the boots. And the watch and well everything!

Next update probably on the 2nd or 3d because I still have a week off woo!

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Texture Update

I’ve been super busy doing some art for Christmas presents but I’ve finished that now so back on to texturing!

This week I have been mostly texturing skin, so the face, torso and arms is what I have to show. Lots more coming tomorrow!

Please excuse the low res textures, it only let’s you upload JPEGs with a maximum res of 1024

A quick post about p3d.in!

I’ve just found an awesome mesh previewing website called p3d.in

It’s free for the basic package and you can do really cool stuff like this:

Up soon, normals!

Texturing Continued #2 ; witty title

I’ve been doing some more texturing. Evened up the hand colour a bit, and have laid down the foundations for the whistle, life jacket and bag. I’m not really happy with the colours on the bag now they’re on the model. I think I need to make it more solidly yellow and perhaps red to balance out the profile as from my concept I really wanted distinct colour-zones on the whole character. More to come soon!

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Texturing continued

After setting up materials I’ve started to texture with the polypaint diffuse brushes. It’s really fun, if not slightly more unforgiving than photoshop, but still very powerful.

So far I have mostly done the boots and jeans, more to come very soon!

Everything else is of course placeholder.

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To remind you, the colour scheme and his hair colour etc will eventually match this (with a few slight alterations)

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Materials

I’ve done a bit more polypainting tonight and set up my base materials.

I’ve polypainted some more of the torso and vest, as well as an early start on the hands. They look a bit weird at the moment because the reference photos of the hands had slightly different lighting, but as this is more of a guide for photoshop than the finished article, this will all get sorted out.

I have gone through each sub tool and added what I think is the best-fitting material, although I may go back in and make my own for some things such as the life vest.

Up next, polypainting the clothing.

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Starting to texture!

Exciting! I’m finally getting there. Today I’ve started to polypaint which has required a lot of subdividing subtools and sorting out the lighting on photo reference. This is very much an early first-pass on the head and hair but hopefully shows you what I’ll eventually be going for 🙂

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